Taito F3 Bubble Bobble 2 PROTOTYPE PCB!!!! |
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muddymusic ![]() Moderator ![]() ![]() My Games ![]() ![]() Joined: 08 June 2010 Location: Somerset Status: Online Points: 10716 |
![]() ![]() ![]() ![]() ![]() Posted: 29 July 2013 at 10:37pm |
For those of you not reading the Unigame 1.0 meet thread you won't be aware of this....
I was going through a stack of untested pcb's at Dsyde's unit and it was reaching the very end of the last day and I just wanted to have a final rummage through some interesting looking Taito pcb's that were almost out of reach. I grabbed the last one from the shelf I could get to and handed it to Roger/rcantor and asked him and Paulcan69 to go and stick it in a cab and see what game it was so we could bag it up and label it. They came back and said it was some kind of Bubble Bobble type game but with no title screen and it all looked a bit weird, so I thought they were winding me up as I know my BB pcb's! After looking this weird 3 layer boards several times I realised it was an uncased F3 mobo on the bottom, with 2 larger boards on top. Very unusual.... It was only when I went out to see for myself that this was something a bit special. The graphics were only showing in green and half the inputs weren't working so I couldn't credit it up, what I could do though was hit the test button. And that said 'Bubble Bobble 2 Ver 0.0J'. And the game had different graphics & sprites & levels in the demo... I almost needed to change my pants ![]() When I got back in the room I think it was pretty obvious to everyone that I was more than a little excited, I talked some crap for a while and Julian said it was obviously meant to go off with me ![]() ![]() I had a little time to investigate some more this evening..... Edited by muddymusic - 29 July 2013 at 11:25pm |
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Bubble Bobble Twin Galaxies Official Score 6,730, Rainbow Islands 9,999,990, Road Fighter 1,174,510. |
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Asure ![]() Bonus Stage ![]() ![]() My Games Joined: 17 May 2013 Location: Nederland Status: Offline Points: 460 |
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That is an awesome find!
Did you dump the roms already for safekeeping? Any screenshots, videos things like that? PCB Pics for us to drool over?
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muddymusic ![]() Moderator ![]() ![]() My Games ![]() ![]() Joined: 08 June 2010 Location: Somerset Status: Online Points: 10716 |
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Here's a little sneak peek at the very first things that are different in the game...
Bubble Bobble 2 Release version (mame) ![]() Bubble Symphony Release Version (F3 Cart) ![]() ![]() Bubble Bobble 2 Prototype (PCB) ![]() ![]() Big difference in the dates! Edited by muddymusic - 29 July 2013 at 10:43pm |
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Bubble Bobble Twin Galaxies Official Score 6,730, Rainbow Islands 9,999,990, Road Fighter 1,174,510. |
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Asure ![]() Bonus Stage ![]() ![]() My Games Joined: 17 May 2013 Location: Nederland Status: Offline Points: 460 |
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Almost a year before public release, this is like finding a bar of gold in a drywall.. awesome!
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strykr ![]() Dev Team ![]() ![]() What's your style? My Games ![]() ![]() Joined: 27 June 2010 Location: Eastbourne Status: Offline Points: 8270 |
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Incredible! more info n vids pleaseeee!!!
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WANTED: freedom
Badlands & Champ sprint TG mame WR holder |
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muddymusic ![]() Moderator ![]() ![]() My Games ![]() ![]() Joined: 08 June 2010 Location: Somerset Status: Online Points: 10716 |
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I managed to get it fully working this evening
![]() There are so many changes in this proto from the final release it's going to take me a while to work through them all! This really is a unique find, it's a massively different game and there really can't be many in existence. I've not got any more time this evening, so I'll just show a couple of comparison shots from the first 30 seconds of the game booting. Release version Demo ![]() Prototype version demo ![]() On the very first screen there are differences - the 'GAME OVER' font is completely different, and so is the default high score & some of the platform graphics. A major gameplay aspect is missing from the prototype - on the final version you hold down fire for a few seconds and you can shoot a trio of bubbles, this way they appear varies for each of the 4 selectable characters. In the prototype this special move is completely missing. Release version demo boss screen ![]() Prototype version demo boss screen ![]() Platform graphics are totally different, there is no 'Bubble' text in the bottom right, and also the way the boss moves & dragons move is completely different. That's all for today sorry ![]() Edited by muddymusic - 29 July 2013 at 10:57pm |
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Bubble Bobble Twin Galaxies Official Score 6,730, Rainbow Islands 9,999,990, Road Fighter 1,174,510. |
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paulcan69 ![]() Kill Screen ![]() ![]() My Games Joined: 21 June 2008 Location: Essex Status: Offline Points: 3189 |
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What fixed it bud?
Just a clean or more than that? |
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WANTED: (Originals only please) Galaga, Tetris and oh yeah and all ya Op Thunderbolt shizzle that you have please!
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muddymusic ![]() Moderator ![]() ![]() My Games ![]() ![]() Joined: 08 June 2010 Location: Somerset Status: Online Points: 10716 |
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I did the basics, separated and reattached the layers & made sure all the roms were fully seated, and that sorted it - nice and easy! I was worried it was going to need a bit more, or that one of the chips might be damaged which would have been a real shame.
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Bubble Bobble Twin Galaxies Official Score 6,730, Rainbow Islands 9,999,990, Road Fighter 1,174,510. |
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Rich1221 ![]() Level Up ![]() My Games Joined: 18 June 2013 Location: London Status: Offline Points: 153 |
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What a find!
Well done! I presume there's someone here that can track this back through to Taito? If this is a prototype board, how did it make it's way to the UK? |
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ben76 ![]() Moderator ![]() Bogeys My Games ![]() ![]() Joined: 21 June 2011 Location: Macc, Cheshire Status: Offline Points: 16883 |
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Juicy
![]() - Ben
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rcantor77 ![]() Kill Screen ![]() ![]() Neo Cynthia My Games ![]() ![]() Joined: 20 February 2011 Location: Hertfordshire Status: Offline Points: 6589 |
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Damn Olly.. I know we said about the VER 0.0 but I did not realise the dates were 10 months different... I cannot wait to see what differences this very early version has or hasn't.
Edited by rcantor77 - 29 July 2013 at 11:09pm |
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muddymusic ![]() Moderator ![]() ![]() My Games ![]() ![]() Joined: 08 June 2010 Location: Somerset Status: Online Points: 10716 |
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This can be traced back to Taito Japan, and was found recently with some other prototype games. |
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Bubble Bobble Twin Galaxies Official Score 6,730, Rainbow Islands 9,999,990, Road Fighter 1,174,510. |
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rcantor77 ![]() Kill Screen ![]() ![]() Neo Cynthia My Games ![]() ![]() Joined: 20 February 2011 Location: Hertfordshire Status: Offline Points: 6589 |
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Julian is far better placed to answer this, but you need to read the threads about the closure of the Casino Arcade in London and the retrieval of a vast amount of stuff from Electrocoins warehouse in Wembley. When we went down to the Casino Arcade to assist Julian in saving alot of cabs from being scrapped, John Stergides (the owner of Electrocoin) gave us a huge insight into his life involved in the Arcade industry. During the mid to late 70s, John worked for a company that ran most of the Arcades in London and was one of the only people able to talk with the salesman coming over from Japan to sell the new games into the UK Arcades. Very quickly he became the sole contact for the Japan salesmen and after a time he decided to setup his own business... Electrocoin and start bringing in the games himself. Over time he became integrated into most of the Japanese Arcade development companies and was invited to sit on the board for most of them. Because of this he was given game boards at the earliest stages and on some occassions was involed at the conception and design stages... Mr. Do for one that he mentioned of designing alot of the level layouts and he also told me about a proto of Operation Wolf he was given that had no sound effects on the opening credits... so he encouraged Taito to add some in and the tying of the laces and the sheathing of the knife was all down to him. There are so many other amazing stories he shared with us on that day and it was truly amazing to hear. Anyway... John was hugely integrated and highly respected within the industry not just in the UK but globally and therefore he had many of these things given to him. Sadly he also told us that he had thrown lots out, but he did find it difficult and that is whe he still ahd so much. As you may know, Julian has become very close friends with John over the years and when John finally decided to part with his hoard of Arcade treasures, he deemed it only fitting to keep it in the community to be loved by enthusiasts. Edited by rcantor77 - 29 July 2013 at 11:54pm |
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Chuckie egg ![]() Kill Screen ![]() ![]() Cockney Kong My Games Joined: 03 September 2010 Location: Twickenham Status: Offline Points: 2567 |
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Such a cool read
You got something real special there wow Good follow up rog There could be many more to come yet |
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WANTED Sheriff Nintendo cocktail
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paulcan69 ![]() Kill Screen ![]() ![]() My Games Joined: 21 June 2008 Location: Essex Status: Offline Points: 3189 |
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Someone please dump these roms so we can run them without a proto board
Even if we have to force mame to read them |
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WANTED: (Originals only please) Galaga, Tetris and oh yeah and all ya Op Thunderbolt shizzle that you have please!
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vib_ribbon ![]() Kill Screen ![]() ![]() vic rippon My Games Joined: 08 February 2007 Location: Essex Status: Offline Points: 9113 |
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i wonder how long between this version and version 1.0? as from the screen shot it looks pretty close to the final thing so maybe at the pre-alpha stage already. pretty sure casino used to do location-testing to get customer feedback before a game goes on nationwide/ worldwide release (wonderpark used to do the same too on namco games).
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Please don't sell me anymore stuff!
Games fixed: 001 (green beret) 002 (ikari warriors) 003 (victory road) 004 (sfz2) 005 (double dragon) 006 (final fight) 007 (sky shark) |
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Fuzzy ![]() Kill Screen ![]() ![]() My Games ![]() ![]() Joined: 09 October 2012 Location: Manchester Status: Offline Points: 3292 |
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This is an absolutely fantastic find!
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Wanted: Euromillions win.
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muddymusic ![]() Moderator ![]() ![]() My Games ![]() ![]() Joined: 08 June 2010 Location: Somerset Status: Online Points: 10716 |
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That's been arranged and this will be added to mame. |
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Bubble Bobble Twin Galaxies Official Score 6,730, Rainbow Islands 9,999,990, Road Fighter 1,174,510. |
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muddymusic ![]() Moderator ![]() ![]() My Games ![]() ![]() Joined: 08 June 2010 Location: Somerset Status: Online Points: 10716 |
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There are some quite substantial changes I've not gone in to yet that would suggest they got some feedback and altered a few gameplay areas - so I think your theory about location testing is absolutely right. |
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Bubble Bobble Twin Galaxies Official Score 6,730, Rainbow Islands 9,999,990, Road Fighter 1,174,510. |
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jase38 ![]() Bonus Stage ![]() ![]() My Games Joined: 29 October 2009 Location: Norfolk Status: Offline Points: 270 |
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Awesome find and a great write up. Looking forward to hearing more about the differences. Thanks for sharing. :)
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